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HUD for the Game "Kaleidoscope"

During my fifth semester, I worked with my classmates on the conceptualization and development of a video game. I primarily focused on designing the HUD system for this project. In addition to creating the life bar, I designed various icons for the puzzle elements as well as skill icons used in both combat and puzzle sections. For the puzzle section, I developed a dedicated HUD that gives players the impression of looking through the kaleidoscope, enhancing the immersive experience.

Fighting Icons

Fighting Icons

Riddle Icons - First Version

Riddle Icons - First Version

Riddle Icons - Final Version

Riddle Icons - Final Version

Mini Icons für Riddle Interactions

Mini Icons für Riddle Interactions

Inside the Kaleidoscope

Inside the Kaleidoscope

Lifebar Full

Lifebar Full

Lifebar Empty

Lifebar Empty

Game Footage 1 - Normal HUD

Game Footage 1 - Normal HUD

World Footage 2 - Riddle HUD

World Footage 2 - Riddle HUD